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Mário Caldas
Game Development
3D Environment Design
Portfolio
Gothic Dungeon


Description
This project is a random dungeon generator, created to practice my c# code, 3d modeling, and 3d environment design skills. Having gothic architecture as reference and being it one of my favourite art styles, i modeled all the assets visible on the demo on Blender, then imported them to unity and make them work with the ramdom dungeon generator to create a 3d environment ready to make a game on top of it.
Skills acquired
Environment Design
Animation
Programming
Blender
Unity
Engine
Blender
Puzze Ivy

Description
This project is a puzzle game for mobile were the player has to connect the blocks in order to complete the levels. I modeled the stone blocks and leaves on Blender and made a shader in Unity for the grow effect and wind.
Skills acquired
Environment Design
Shaders
Blender
Unity
Engine
Blender
Âncora 1





Legends Of Oprantis
Skills acquired
Environment Design
3D Animation
3D Programming


Description
This is a open world game where the player can hunt, fight mythical beasts, loot for food and money, and admire the fantastics landscapes throught out the world of Oprantis.
The gameplay has a third person view and the player controls an archer that can run, jump, roll, and shot different types of arrows, those can be use to hunt animals or to fight the beasts facing the player in his journey.
Engine
Unity
Forest Survival


Description
In this survival game with top down camera view, the player can collect resources in the forest so he can build a base to survive the night (this part of the game was not finished), the main feature of this game its the building system that provides the player the option to create his unique base, where he can rest, cook and fix his weapons/tools.
The game has also an inventory system to store tools, weapons or food.
Skills acquired
Level Design
Random Map Generation
Building System Creation
Inventory System Creation
3D Animation
3D Programming
Engine
Unity
Keep Them Alive


Description
This project its a natural disaster simulator, its divided in two phases, at first the player needs to prepare a school building for a natural disaster like a earthquake or a tornado.
Walls, windows, desks and doors can be changed to reduce the risk of deaths and wounded during the disaster.
The second part of the game takes place after the disaster, where the player controls a firefighter/paramedic trying to rescue everyone in the building.
The severity of injuries will be affected by the level of building preparation in the previous phase.
Skills acquired
3D Level Design
3D Animation
3D Programming
Engine
Unity
3D Environment Design
Forest Cabin


Engine
Unity(Built-in Render Pipeline)
Old Town

Engine
Unity(Built-in Render Pipeline)
Âncora 2
Âncora 3
Âncora 4
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